![]() ![]() What makes the dialogue gripes loom larger than the many Soviet-inspired monoliths that fill this unique place is how beautifully realised the game world is. ![]() But while some of my issues with the dialogue can likely be put down to English-as-a-second-language writing, the prospect of reading the PPSH-pace dialogue in moments of downtime, let alone during firefights, was too much.Īfter time, though, I learnt to drone out the basic banter and tune back in during more important story moments. Admittedly, I was advised to play the game in Russian with native subtitles. It’s at its worst during firefights when dude-bro and glove are waxing lyrical on some deep sci-fi themes, but the execution comes off as unintentionally bad. Every story beat is explained to you, then over-explained, then explained some more to the point where it almost becomes confusing because you’re constantly overloaded with a jumble of information. It’s a Deadpool-style deep dive into exposition, minus the charm of Ryan Reynolds and the wit of a strong script built on top of clearly defined characters. You’ve likely never played a game quite like this before.īut the problem is the storytelling-the player-experienced execution of those plot events-is terrible. The plot of Atomic Heart may be formulaic but the way it plays out combined with Mundfish’s willingness to steer heavily into the weird benefits its overall uniqueness. Well, that and the rollout of a robotic workforce designed to take care of the menial jobs and free up humanity to do, well, whatever it likes.īut as any sci-fi fan might expect, large populations of robot workers are a bad command away from turning on their fleshy overlords, and that’s exactly what kicks off the action of Atomic Heart. The game starts strong with a gorgeously presented prologue of a 1955 Soviet city in an alternative reality where Russia has become a post-World War II global juggernaut care of its creation of a “Polymer” super substance. You play as due-bro protagonist Major P-3 who riffs off his more straight-laced talking super-glove called Charles (no, really). ![]() After spending 14 hours blitzing through a main-path run of the campaign, there’s a lot to love about Atomic Heart but its shortcomings loom large. That very first Atomic Heart trailer dropped in 2017 and, honestly, by the time more of the game was showcased, the more I tempered my expectations. So it should come as no surprise that Atomic Heart has been on my radar for years, given how heavily the initial trailers leant into what looked like a Soviet-themed spiritual successor to BioShock. Such is my longing that I’ve recently replayed the first two Rapture-set games and am prepping for another run at sky-high BioShock Infinite. According to the press release, surviving in the hostile environment is not your only quest, as the players will have to discover what has exactly happened in the ruined zone - and the love of two scientist will be the core answer to that question.Oh, how I long for another BioShock game. Stockhausen, our protagonist will face not only dangerous and armed AI, but also an army of the living dead (also known as zombies). The first one is focused on a clown trap while the other one spotlights "Soviet Television at Facility 3826." Developer Mundfish has announced that the game is available for pre-order right now and releases two trailers to celebrate that event. The game tells the story based on the vision of a technological revolution powered by Communism that has already happened and ultimately destroyed the Soviet Union. All that set in the alternate version of the USSR. The said video not only looked too good to be true, but also remained us about the BioShock and Deus Ex series, and just like in those games, fighting is not the only "right" way to finish the game, and nothing stops you from avoiding combat staying in the shadows. The first trailer for Atomic Heart has sparked many discussions among players. ![]()
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